DEVELOPMENT OF FLASHLIGHT FEATURES IN THE SMART-BOOK APPLICATION USING THE CASE STUDY UNITY IN REPLACE.ID

Authors

  • Eva Rahmiati Sumbawa University of Technology
  • Shinta Esabella Sumbawa University of Technology
  • Miftahul Haq Sumbawa University of Technology
  • Titi Andriani Sumbawa University of Technology
  • Muhammad Hidayatullah Sumbawa University of Technology

DOI:

https://doi.org/10.36761/hexagon.v2i1.875

Keywords:

Flashlight, Augmented Reality, C#, Smart-book, Unity

Abstract

This study aims to develop a Flashlight feature in a smart-book application using the Unity Replace.id case study so that it can be used to learn English for children aged five to twelve yearswith a learning method that utilizes AR (Augmented Reality) technology. The research method used is descriptive field method and data collection methods used in this research are observation, interview and literature study methods and using the prototype method as a software development method. The smart-book application using Unity is built using the C # programming language with the Unity Personal Version application. In the smart-book application using unity Replace.id Case Study, every user can learn English easily and with this application, users can also play and learn with a variety of interesting features.

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Published

2021-01-06

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